Mana'o Project

“Just Like the Qing Empire:” Internet Addiction, MMOGs, and Moral Crisis in Contemporary China

Golub, Alex and Lingley, Kate (2007) “Just Like the Qing Empire:” Internet Addiction, MMOGs, and Moral Crisis in Contemporary China. Games and Culture: A Journal of Interactive Media . ISSN 1555-4120

[img]PDF - Requires a PDF viewer such as GSview, Xpdf or Adobe Acrobat Reader
127Kb

Abstract

This article examines discourse about Internet addiction and video-game-related suicide in the People’s Republic of China. Through an analysis of media reportage, interview transcripts, and chat rooms, a preliminary account of the origins of contemporary Chinese concerns with Internet addiction is provided. This approach differs from biomedical models, which see Internet suicide as a form of mental illness, similar to drug or gambling addiction. This approach draws on anthropological and sociological models of the cultural construction of social problems and argues that concerns with Internet addiction are part of a more general moral crisis faced by Chinese, in response to rapid consumerism, the medicalization of mental illness, and new forms of public and publicity.

Item Type:Article
Uncontrolled Keywords:People's Republic of China, massively multi-player online games (MMOG), consumerism, suicide, mental illness, Internet addiction, medical anthropology, science and technology studies
Subjects:Sub-discipline > Cultural Anthropology
Methodological Approach > Qualitative
Location > Asia > China
ID Code:93
Deposited By:John Russell
Deposited On:11 Dec 2007 09:41
Last Modified:02 Jan 2008 09:17

Repository Staff Only: item control page